Each of these bracers are linked to a small demi plane. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. Magic Weapon (rapier), artifact (requires attunement). Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. Authority has a +2 modifier to attack and damage rolls. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. A memory can be stored on a page in this book, directly from a creatures mind. This ominous looking bag is stitched out of human flesh and appears empty. Born of Glory. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. Weapon (war pick), very rare (requires attunement). Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. Glory has three states; dormant, awakened, and ascended. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. So thus was Lux born. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Weapon (+1 longsword), rare (requires attunement). This book has been enchanted by a master illusionist. Regeneration. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. When all the gems are removed or destroyed, the helm loses its magic. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. Forests Fury has three states; dormant, awakened, and ascended. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. This small red-brown felt pouch contains 2d6+2 magical darts. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. While wearing this coat, you have advantage on Charisma (Deception) checks. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. Once you cast it this way, you cannot do so again until the next dusk. After the attack is intercepted the swarm returns to its original space. The area of frozen terrain created by an area of effect spell lingers with frigid energy. Flux regains its elemental affinity traits after the next long rest. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Nothing against the creator, items like these just turn me right off. Know I truly wish no ill towards you or, as it may be, who you serve. Reaching inside the bag, however, reveals the presence of a small object made of flesh. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. As an action you can exhale a cone of red sap in a 40-foot cone. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. The creature who initially threw the bola can disarm it without making the check. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. A fruit that gives you a random feature of another race. with a DC equal to 10 + one half the creatures CR (rounded down). The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. However, this suit is actually a tame mimic. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. en Change Language. Each bracer can store a number of weapons equal to the wearers proficiency bonus. Dark Room. Weapon (longbow), very rare (requires attunement). Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. You have a +2 bonus to attack and damage rolls made with this magic weapon. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. Wondrous Item, Legendary (requires attunement). Wondrous Item, very rare (requires attunement by a spellcaster). 208 This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Wielding this small shield only grants a +1 bonus to AC. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. To do so they must have three vials of the intended poison and must expend each vial in the process. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. For more items and homebrew D&D content be sure to visit our Instagram! If they do have it, their multi-attack increases by one. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. The first is named Thalia and the second is named Euthenia. Weapon (glaive), Artifact (requires attunement). While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. Please help work on the problem presented on the template. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. Watch headings for an "edit" link when available. Any gem pried from the helm crumbles to dust. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. You gain these benefits while attuned to the spellbook. When you make a duel wielding attack, you can add your ability modifier to damage rolls. The Animal Companion gains a +1 bonus to its attack and damage rolls. 5 Gold. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. On a hit the target takes no damage, but is instead restrained by the bola. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. The bag weighs 1/2 pound. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Magic Item (whip), very rare (requires attunement). Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. This light comforts and emboldens your allies, wiping away weariness and exhaustion. You have proficiency with this war pick if you are a dwarf. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Wondrous Item, very rare (requires attunement). Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. Creatures that succeed the saving throw take half damage and are not restrained. Wondrous item, very rare (requires attunement by a Druid). Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. If the target fails their saving throw, their AC is reduced by 2. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. The spell save DC for this spell is 18. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. While wearing this armor you know the following spells. Venom has a +2 modifier to attack and damage rolls. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Glory is a suit of full plate armor intricately engraved with angelic imagery. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Intimidation ( Charisma ) and Intimidation ( Charisma ) and Intimidation ( Charisma ) skills property, dealing double to... Almost like a second skin rings, weapons, shields, and pieces of armor can be. Are not restrained and Intimidation ( Charisma ) skills gains the seige property, dealing damage! Of full plate armor intricately engraved with angelic imagery 0 hit points with Stone Wail them. 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